Adding three stun counters to one of our opponent's creatures almost turns Dreamdew Entrancer into a hard removal spell since it will take so long for the creature to untap (plus, we can always bounce Dreamdew Entrancer and replay it to stun something else, or even add more stun counters to something that's already tapped down), making it our best removal Frog
So, how will WotC make sure Forgotten Realms stands out from these sets, and from the rest of Magic in general
Machina Redeployment is particularly beneficial in a Machina-themed deck, which focuses on utilizing Machina monsters for their synergy and effects, especially in strategies that aim to swarm the field or facilitate powerful combos
Theoretically, this allows players to spam a Charge-Thunderbolt combo to Pikachu V for as long as their defenses are properly set up
You're still welcome to craft them to play in Historic, of coursethis is just a helpful reminder