However, red has a handful of its own cards that count as ramp spells
Fated Clash Final Showdown Flawless Maneuver Frontline Medic Gavony Gideon's Phalanx Gideon, Ally of Zendikar Gideon, Martial Paragon Gimli, Mournful Avenger Grand Crescendo Gyome, Master Chef Hajar, Loyal Bodyguard Hakoda, Selfless Commander Heliod, God of the Sun Hero of Goma Fada Hour of Devastation Impervious Greatwurm Inspiring Call Iroas, God of Victory Join Shields Kamahl's Will Kamahl, Heart of Krosa Karfell Kennel-Master Keeper of the Crown (adventurer)(playtest) King Darien XLVIII Knight Exemplar Knight of Lost Causes (playtest) Krang, Utrom Warlord Kytheon, Hero of Akros Last Night Together Lena, Selfless Champion
Deck Sleeves Mega Floette Now Available
Im sure the card that most people thought of with Finale of Devastation is Craterhoof Behemoth, which might actually be overkill
Multiplayer is a strange and wonderful thing and while I have no problem increasing the infect count above 10, I firmly believe that doubling it would be an irresponsible overreaction to something that genuinely isn't a problem in our format