I wanted to answer the question, "What are my chances of 'hitting' a Practiced Card, based on the number of cards left in my deck?" So here's a quick chart to consider, the rows are showing how many cards are in your deck, and the columns are how many 'practiced' cards you have left
Because we are going both tall and wide, the impulse draw it offers can be significant
Obviously, like a lot of these, it is fun how it synergizes with itself, as Stolen Goodies is likely to make one of your creatures have 4 or more power so that the Ruiner can do its thing
Invasion Block Flash forward to the year 2000 as we were designing Invasion
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