bouncing a creature is annoying enough, but preventing your opponent from replaying that card the following turn throws so many wrenches into a plan, especially when this bounces a creature they have another copy of in hand
A breakdown of the archetypes in the Vintage metagame, according to MTGGoldfish, looks something like this: The problem with understanding Vintage is that with such a high concentration of powerful cards in the format, even with an archetype breakdown in front of you, it can still be mystifying to the uninitiated
and if you do, this card's Attribute and Type becomes that monster's original Attribute and Type until the End Phase
Mirrored Depths Plane: Karsus Whenever a player casts a spell, that player flips a coin
Inviting and exquisite as its world may be, the sets gameplay is wicked fast and leaves little room for error