This card takes the Chimera, whos associated with deserts and scorching heat in Greek myth, and imagines how it would look in a marine setting
Here is the first Enchantress deck Ive ever played back in the year 2000

Abyssal Gatekeeper Agate Assault Agate Instigator Agate-Blade Assassin Azor's Gateway Azorius Guildgate Baldur's Gate Bar the Gate Basilisk Gate Battlegate Mimic Beluna's Gatekeeper Beluna's Gatekeeper Black Dragon Gate Boros Guildgate Call the Gatewatch Case of the Gateway Express Castigate Celestial Gatekeeper Cemetery Gate Cemetery Gatekeeper Cho-Arrim Legate Citadel Gate Cliffgate Congregate Consulate Skygate Cryptic Gateway Deepwood Legate Demon of Death's Gate Deploy the Gatewatch Dimir Guildgate Dolmen Gate Draconian Gate-Bot Floodgate Fumigate Gate Colossus Gate Hound Gate Smasher Gate of the Black Dragon Gate to Manorborn Gate to Phyrexia Gate to Seatower Gate to Tumbledown Gate to the Afterlife Gate to the Citadel Gate to the ther Gatebreaker Ram Gatecreeper Vine Gatekeeper Gargoyle Gatekeeper of Malakir Gates Ablaze Gates of Istfell Gatewatch Beacon Gateway Plaza Gateway Shade Gateway Sneak Gods' Eye, Gate to the Reikai Golgari Guildgate Gond Gate Grond, the Gatebreaker Gruul Guildgate Guadosalam, Farplane Gateway Guardian of the Gateless Heap Gate Heaven's Gate Hengegate Pathway Hold the Gates Irrigated Farmland Izzet Guildgate Krydle of Baldur's Gate Kyren Legate Lavabrink Floodgates Legate Lanius, Caesar's Ace

2024-03-08 In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters
Study the keywords of each card's textbox carefully, paying attention to how they relate and trigger effects off of one another